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Theonosis talk:Collective

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Comment from Ducatillion

During a GURPS (Generic Universal Roleplaying System) session, some friends and I got into basically a political battle. It lasted for a few sessions, and is probably one of my better memories roleplay. In other words, this is an awesome idea. That date/time is wrong, just going back and signing this. Ducatillion 06:39, 22 October 2009 (UTC)

Thanks, I think it has a lot of potential too. I kinda hate to admit this, but it was partially inspired by reading about how video game designers have only just really figured out how to make games women like because men and women have slightly different brain chemistries that affect the kinds of games they like to play. I thought about applying those same principles to table-top role-playing, and came up with this: collaborative, creative, flexible, social, cooperative, but still with plenty of room for aggression and competition. I really want to come up with some rules and try this out, though I'm not sure any of my friends would really be into it. Modrobene 07:02, 16 October 2009 (UTC)
Hey you got one chick already, so I guess you are doing it right.


Okay, I've got a pretty fleshed out idea there. Any thoughts on it? I have a gaming group I could probably get to try it out sometime soon. Modrobene 18:44, 21 October 2009 (UTC)

My thoughts

its a good start, but I'm not sure that I like the idea that it is just played with people in your area. I would rather it be a internet wide game. One where everyone on the website can play. Obviously it would be more fun to play with friends in the same province or region but part of the fun is that you get to interact with so many people, not just your own little world of players. As it is what you are suggesting is a place for every group who plays the game to gather, which doesn't make much sense as that would mean the groups have little interaction. I think it should just be one big game.Urlaki 21:27, 21 October 2009 (UTC)

Hm, I was thinking people would rather limit it, but that's okay. When me and my friends were talking about it, we were thinking that all of the local gaming groups that we knew could try and play in the same region (so there might be a region for a particularly county or college or something). But I'll leave it open-ended, maybe make an entire setting or two that are meant for a totally open game of Collective. Others could have some Regions for personal groups, others open to whoever they decide to let in. Modrobene

I think you are going to need to go on and start a project. I think you might need to make it open source, but thats not a problem. Ask for some programmers, in whatever language the website framework uses, probably php or perl. I am a programmer, but I just do not have the time to work on this by myself. Yeah, I just looked at the mediaWiki, which i think this website is based off of, and it is written in php. its not as nice as perl but you should be able to find some programmers with ease. Urlaki 21:48, 21 October 2009 (UTC)

Oh, I forgot to say, before you go on sourceForge lets finish the requirements (the general rules and structure of the game)Urlaki 21:53, 21 October 2009 (UTC)

(via edit conflict before your last comment) Can I do that? (Create a Sourceforge project without some code to start with?). I'll go check that out now, I was wondering where a non-programmer could find programmers willing to work for free on a totally new project. (After your last comment) Okay, I'll hold off for now, just see what the options are. Do you think we should try to play a little bit to test out the rules first? I worry that Manifestations are too difficult and Deific Abominations too common, but it's hard to guess what people will actually do. Modrobene 21:59, 21 October 2009 (UTC)
Well, the thing with sourceforge is really only if you want actions and rules tracked through this website, this would meant that the website would do all the dice rolls and other calculations. and sure, you could still have a single group of friends in a province, and that would even make it more fun when while they are battling a different province attacks them and they are forced to either unite or fail.
My idea kinda goes like this: every month you get a free action, that is something that you don't need to write about. after that every week of the month you get 1 simple action (something that is not creating a new presece or avatar, but still helps) and a full action that you must detail in full. the rules of what everything does would be a lot like what you have written here, but modified to for a massive online game rather than a type of table top that you have it. hope you can kinda see what I am saying here.
also, with sourceforge. once we have the rules mostly hammered out and an idea of how we want the website to look you can just make a project on sourceforge. What we will be doing is making extension and if needed we might also be working with the acutal mediawiki code to change it where we need to (i'm pretty sure it is open source but you will need to look into that. they do have the source code up on their website so....) so yeah, you can make a project without any code, in fact most every project starts without code and just an idea. but lets get that idea down pat first. On a side note I'm sorry if it looks like I am trying to hijack your project, I'm just trying to say what I would like and what I would think is best. Just suggestion, but I do feel bad because it looks more like hijacking to me. Urlaki 22:14, 21 October 2009 (UTC)
FTR, Mediawiki is open source, and has a pretty active developer community. And no problem, I don't think you're trying to hijack the project. This is a kind of game unlike any other, so I really need to hear lots of ideas. And it's open anyway, so if we ultimately disagree, it doesn't matter, there could be a dozen ways of playing, who cares? I'd have been fine to take a backseat role and let a user-community make rules entirely on their own. Modrobene
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