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Theonosis:How do I make a Deity?

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This page explains how to make a Deity, a powerful god that can influence the world of Theonosis in many ways. Remember that you do not need to make a Deity at all, unless you want to. You may simply contribute to the wiki without structure (see Theonosis:Library of Lathandrus) or write novels or otherwise make creative works set in the world of Theonosis. Deities may play as little or as large of a role in your work as you like.

Projects About Theonosis
Collabor: A role-playing game in which you can play a Deity
Library of Lathandrus: Describe the people, places, races, languages or other elements of Theonosis
Authorship: Write a novel, short story or poem set in Theonosis
Project proposals: Work on tabletop role-playing, video games, board or card games, or other purposes for Theonosis

There are other ways to participate in Theonosis, however, it is assumed that you wish to create a Deity and interact in that way. The sidebar to the right contains information on other ways to participate.


Step 1: Essential Background Knowledge

A Deity is, technically speaking, any entity that derives energy by directly tapping into Deific Energy, a form of power created when mortals feel deep emotions. These emotions are broadcast by the mortal's brain, and the energy they create can be used by any of various classes of entities. The specific emotions that create Deific energy give it a flavor specific to the source. These "emotional sources" are called Zones, and they can range from the broad and abstract (e.g. happiness) to the specific (e.g. Mt. Rekkerkem). Thus, a mortal gazing in awe at the beauty of Mt. Rekkerkem and feeling happiness as a result will produce Deific energy in both the "Mt. Rekkerkem" and "happiness" Zones.

Deific energy is, by nature, chaotic. If no one harnesses it soon after it is created, it will dissipate and dilute and then join the general Weave, from which mortal wizards mostly derive their power. However, if some entity in a region is perceived as a potent symbol related to a Zone, the Deific energy from it will flow to that entity, who then becomes a Deity. A Deity uses the Deific energy derived from his Zones to create Manifestations. These can include anything from holy temples to cursed ruins, powerful artifacts or heros, or almost anything else the Deity wants to make. Manifestations help maintain control over sources of Deific energy, or expand into new provinces or Zones.

The most important Manifestation is the Avatar. In order to be considered a true Deity (as opposed to a Pseudodeity), an entity must have - or be able to have - at least one Avatar. An Avatar can take any shape, and is able to interact directly with the world.

Step 2: Create a character concept

Begin by creating a character concept. Remember, you'll be a god in the polytheistic sense, similar to the gods of Ancient Greece or Rome. For example, just as Zeus was a god of thunder, you too could be a god of thunder. Try to come up with three to five subjects for your character to be a god of (these are called Zones). You can mix and match Zones of any kind. The grouping of Zones that your Deity possesses is called your portfolio.

A few Zones are powerful enough that they are effectively banned under Option A. For more information on how you can use these Zones, see Theonosis:Other Options. These Zones include, but are not necessarily limited to, the following: Death, Fate, Time and Destiny. Other Zones are strongly discouraged, mainly those related to sex or other bodily acts - both because they are unlikely to be enjoyable to play on a long-term basis, and because they can be used in an asinine or juvenile way that can decrease the enjoyment of other players. More information can be found at Theonosis:Limited Zones. Legitimate desires to use these Zones should be discussed at Theonosis talk:Limited Zones.

As a last restriction to consider, do not make a Deity that directly depicts any real-world person, group, religion, cult, supposed deity or other entity, or belief, or any non-Theonosis fictional person, group, religion, cult or belief. There are a variety of reasons for this, from legality (e.g. copyright) to ethics (e.g. insulting the religious beliefs of real people). Using real-world religious attributes or deities could be regarded as offensive, and is, in any case, not what Theonosis is about. You are expected to make creative contributions, not copies of real-world beliefs. We do not expect you, of course, to memorize the complete pantheon of every belief system out there, just to avoid using direct representations that you know of, and to be willing to change the name of an Avatar if it is, by sheer coincidence, offensively similar to a real-world deity. Nothing in this section should be construed as banning symbolic representations of real-world entities, so long as they are, in fact, symbolic, and not actual. See Theonosis:Rules for more information.

Step 3: Decide on a Province

Main pages: Theonosis:Geography and Theonosis:How do I make a Province?

First, you'll need to decide on a Province in which to create your character. For example, Ashton or Crikland are eligible choices. Since all Provinces are grouped into Regions, and all Regions are grouped into Settings, you may want to consider starting at the Setting level. If you assume, for example, that you want to play in a temperate climate with a culture generally most similar to the real continent of Europe, this can eliminate many Settings from inclusion. See List of Settings for a complete list of Settings. Once you have a Setting, you'll want to choose a Region within that Setting. Some Regions might be political or cultural groupings, and others may be primarily based around racial or geographical boundaries. Choose the Region you'd like to start in, and then you'll only have a few Provinces to consider. At this point, any of the Provinces will likely be as good as any other for your purposes, unless you desire a very specific setting element. The only other point to consider is whether or not a Deity already exists in the area with at least one of the same, or very similar, Zones as you. If the pantheon does already have a god whose portfolio overlaps yours, don't despair - if the other Deity is a computer-controlled character (e.g. he's just there to provide a foil and fill some space until a human-controlled player (namely you) decides to fill that space), you can still do it. You'll just have to take that into consideration in Step 4. If the other Deity is a human-controlled player, you'll have to either start somewhere else or change your portfolio - sorry, but this is a world-building game, and it would make for a very poor experience if you spent time building a portion of the world, only to have it taken away by a new player. You'll be able to find a Region that otherwise fits your needs elsewhere in the world, and this same protection will apply to your own character - as long as you remain active, no significant portion of your work will simply be wiped away because a different god moves in. While this does, in fact, occur in the world of Theonosis, it is always guided by the humans controlling this website to ensure that it does not hamper anyone's enjoyment.

Some Provinces may have ongoing plans or restrictions that you'll have to agree to in order to participate there. If you'd like help in picking a Province, discuss the criteria you are looking for at Theonosis:Pacificum.

At the moment, this project is still new, so you may not find a Setting, Region or Province that meets your needs. If so, you'll want to create a new Province. To do so, consider the criteria you are interested in.

Criteria to consider

  • A normal land area, or an underwater, cave-dwelling or Colossal Tree-based area
  • An island, island chain, coastal area or land-locked area
  • Sparsely inhabited or dense
  • Rural or urban
  • Tropical, temperate or polar
  • Desert? Swamp? Forest? Plains
  • Tribal or feudal?

Once you've decided, start at Theonosis:How do I make a Province?. It's very easy to do, and you don't have to make all the decisions about how your Province fits into the rest of the world.

Step 4: Create your Deity

Now, go to the page on your Province, and edit it so that your Deity is covered there. You could do this by simply adding your Deity to a list, or you could add a detailed explanation of how your Deity has risen to godhood, or you could describe how your Deity has existed for a long time but has dwindled and is now only worshiped in a single Province, or was only ever worshiped in one Province. You could even decide that your Deity used to be widespread and very powerful, but has now resurfaced in only the one Province. The Province you join may have restrictions, so see the talk page for that Province before finalizing your idea.

Step 5: Begin

You're done. Your Deity exists and is worshiped somewhere. Commence fun.

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