The latest Theonosis novel is the zombie-horror Agape and Aghast, by Conrad Baines Talbot. (Amazon - Smashwords - Lulu (physical copy))

Theonosis:Geography

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Hemisphere 1 of Theonosis, which is five times the size of Earth

The world of Theonosis is here taken to include only Hemisphere 1, not anything Beyond the Boundaries. This hemisphere is divided into Settings. Each Setting is divided into Regions. Each Region is divided into Provinces. These divisions are separate from any political boundaries, and are more closely based on cultural divisions, though politics can come into play. They do not generally change over time.

  • A Setting is equivalent to an entire realm of civilization like the Indian subcontinent or Western Europe, for example. Each Setting has at least 50 million people, generally speaking. (See list of settings, or Category:Settings)
  • A Region is equal to a large country or area like southern India or France. Each Region shares some broad traits, but there is a great deal of local variety. Each region has between one million and 50 million people, generally speaking. (see Category:Regions by setting)
  • A province is equal to a small area, like a province, city-state or county. Each province is part of a close cultural unit, generally speaking, and includes less than one million people. (see Category:Provinces by region)
Note: For comparison's sake, here's a table of population for medieval Europe. The Roman Empire may have peaked at anywhere from 45 to 120 million. Ancient China was a little larger than medieval Europe. Theonosis civilizations should be significantly more populous than Earth, because gods directly intervene and have incentives to increase the population (of their worshipers at least), and there are numerous non-human races well-adapted to parts of the world that humans just can't live in. Entire cities and even civilizations can be underwater or underground.

There can be exceptions to these rules. A remote island or island chain may be a province but only have a few thousand people, for example. Any of these units may have special rules attached to them: for example, the Deepdark is a special kind of Setting, which must remain little-known, elusive and full of unique species in order to fulfill its role. Other Settings may be assigned for specific purposes, such as a video game.

The world of Theonosis is five times larger than Earth. So, space on a map of Theonosis represents five times as much land area as the same space on a map of Earth at the same scale. That means islands those tiny specks, barely visible islands on Theonosis, are large enough to be compared to England, an area in the real world that was once divided into several kingdoms, featuring significant cultural diversity, which gave birth to all of Arthurian legend. So don't feel like you have to, or even should, work on an entire Setting. This is a collaborative enterprise, so you should try to find an established setting at the list of Settings and only make one if you feel you need to. Should you need to, just add it to the list.

The map I made does not have to be the final map this site uses. It is still in development, and if you are a graphic designer and want to help find out a way to make using maps on this site easier, please do.

  1. We can safely assume that our users will be clustered in the temperate zones of North America, Europe, Northern Asia and Australia/New Zealand, and will thusly want to set most of their works in similar environments. Having a latitudinal hemisphere with lots of lands in the temperate zones is therefore ideal.
  2. Many people will want islands to use for their own works, so they can define its edges and control a whole landmass. So lots of islands are good. Some of them should be remote, so people can set works in areas that are not aware there are other landmasses at all.
  3. People will want variety, which means most settings will need to have a coast and some sea. There should be landlocked options of course. There should also be settings that are less diverse, such as a giant desert, but those will be, like the Deepdark, probably more desirable as occasional exotic forays. Most people will not want to contribute to something very specialized indefinitely.
  4. We need a few examples of features like abysses, isthmuses and large freshwater lakes, because some people will want to use them.
  5. Some Settings may be underground, like the Deepdark. Others may be underwater, or very small in land area because they are colossal trees or other unusual settings.
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