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Rotham

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Rotham
Alternate names: Rahthym, Roehthim
Symbol: A dull grey sphere with three even lines seemingly carved into it with a knife.
Zones: Servitude - Stone - Oppression - Patience - Brutality - Soil - Ferocity
Avatars
Rotham's Dream
Dogma
*Through tenacity, even the weak succeed.
  • The life of the individual serves the good of all.
  • None may change the past or future, only the present.
  • Respect the soil that sustains you, and the stones that sustain it.
  • A life of servitude shall reward you in death.
  • Grow strong to escape your shackles.
  • My pity sustains your life.
Classes
{{{Priests}}}
Temples
The Commune of Gremel
Holidays
Sowing amongst the Stones - Harvesting of Life
Artifacts
Dedication Stones - Claws of Rotham
Symbols
{{{Symbols}}}
Demigods
None
Heroes, Recurring
None
Products
{{{Products}}}

']]'Rotham is ancient, even by diefic standards. None can remember his origins, and some of the younger gods have forgotten his existence entirely. Once the main rival to Modrobene, he ultimately fell behind in the race to gather followers due to his stoic, uncaring approach to mortal life and his seemingly random bouts of destructive activity.

Contents

Traditions and Rituals

Rotham is currently worshipped in the hidden village of Gremel and its underground "sister" Lemerg, in Blackrock valley. There are some holidays that Gremel celebrates, as well as certain traditions and a ritual that links the two together.

The Nightfall Prayer

"Great Rotham, always asleep yet always aware, guide my rest with your teeth and claws, keep the ill dreams at bay, and grant me the energy to work for the good of all in the morning. I beseech you." Generally added to the end of a more personal prayer at the end of the night, the Nightfall Prayer brings a good night's sleep, the value of which Rothic doctrine insists must not be understated. Less popular while Rotham was in power, the people of Gremel have clung to it as their only daily ritual and value it in their work-intensive life.

Invocation of Stone

An ancient, powerful ritual that is known only to the priests of Rotham and used only in desperate times. Its last usage was four hundred years prior. It involves digging down into the earth until one creates a ten-foot wide pit at the bedrock. The pit must go through at least seven feet of soil, so finding a suitable location for the ritual is often difficult. A high priest must spend twenty-four hours praying and fasting at the bottom of the pit. If the ritual is succesful (and if Rotham feels the desire and power to), he sends a greybeast, a specimen of his personal race that dies after seven weeks. If advice, rather than action, is needed, or if Rotham does not feel the desire to, he normally manifests an Avatar in the pit and converses with the priest for a maximum of fifteen hours. This ritual is rarely used more than once a generation, as Rotham does not enjoy being called for trivial issues.

Gift to the Deep

When the population of Gremel exceeds a hundred hundreds, one child is lowered into a chasm outside the village in a solemn ceremony. All attending wear dark brown cloacks with a black cord and speak only through whispers. This is believed to appease Rotham, but in truth, the children are taken and raised in what might be called slavery by other races. Only the strongest and smartest are educated and taught the truth behind Lemerg’s existence and purpose.

Social Role

Because of his obscurity, Rotham has little impact on Theonosis as a whole. . . yet. Rotham gives the people of Gremel reason to believe that they will survive. His slumbering nature shows them that there is a time for rest, and a time when the lands will be unresponsive. His ferocious aspect teaches them to be active when necessary. Rotham's followers on the surface apply his teachings to work the land, while his children under the surface work to fertilize the soil. Rotham effectively governs Lemerg, the lower castes believing that their position is the will of their diety, and that they must rely on their individual strength and take drastic measures to break free of their caste.

Theology and Philosophy

Rotham's theology is a vague one, a fact that lead to his decline in the first place. He teaches that one should be quiet yet strong, like the bedrock under their feet, yet that they should strike with the force and energy of a rockslide when action is needed. He does not look favorably upon trickery and deceit, believing it to be an inherent sign of weakness. Thus, Rotham's followers are most commonly brutally honest individuals. There is an aspect to his theology that condones forced labor when necessary, and it is this set of teachings that Lemerg is founded upon. This culture stresses the brutal aspect of his portfolio, including domination by the strong.

Art and Culture

Representations of Rotham are the only art he has inspired. Carvings on stone slabs, crude drawings on parchment, and fragile bronze figures tend to depict him in all the same way. Occasionally, a dedicated gem may be found with three lines deliberately carved into it. These gems are generally buried under the farmland, and are buried once again if any of the current villagers recall its concealment, so that the only gems that are taken from the earth are the ones forgotten about.

Manifestations

Rotham hasn't manifested in the material world in many generations, but it is always the same. A colossal, lupine humanoid with two muscular tails, covered with smooth grey stone that flows like natural muscle that views the world through two sets of three dark eyes.

Artifacts

  • Dedication Stones were originally a physical gift from Rotham to the faithful few that continued to worship him. They brought the original bearers good health, and now gems are inscribed with three lines as a tribute to Rotham.
  • The Fangs of Rotham are a set of numerous daggers and picks blessed by Rotham and spread around the world.

Avatars

  • Rotham's Dream is Rotham's sole avatar, though it has not been manifested in ages. This is the basis for representations of Rotham. It is a seven-foot tall humanoid vaguely resembling a lycanthrope in overall structure. Two sets of triple eyes adorn its head, it has two muscular, alligator-like tails, and smooth, granite-like skin that flows and ripples as if muscle were directly beneath it. It has fifteen teeth, all visible when he yawns occasionally. Its left claw has three digits, its right claw has four. Though it appears solid, material objects pass through it. If one were to stick their head into its body, they would see a greyness as complete as the darkness beneath their eyelids on a pitch night, broken only by a dim, pulsing glow that always seems to be out of their field of vision.

Demigods

None.

Heroes (Recurring)

None.

Holidays

  • The Sowing Amongst the Stone, the beginning of the growing season. The village of Gremel plants their crop in between two rows of granite slabs taken from the mountainside.
  • The Harvesting of Life, the beginning of the harvest, at which time the people of Gremel remove the slabs and reap the first fifteen plants with a stone-headed scythe.

Classes

  • Blackrock Lancer, an ancient order of knights that reside in Gremel, passing down the desire and knowledge to protect the town in case of need.
  • Lemergian Overseer, Brutally tough beings who rose through the ranks and were rewarded for their strength.
  • Rothic Priest, generally soft-spoken but with a dangerous edge when pushed too far.

Temples

  • The Commune of Gremel, a huge, simple building with two tiers to accommodate the entire population of Gremel.
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